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Set up dead-end depots at critical
points:
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on the exits from stations where wares are unloaded;
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periodically along passenger lines;
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generally, anywhere just after a train is likely to have fully
unloaded.
Note that trains still have running costs while trapped in the
depot. Click the depot's own ‘stop’ button periodically to stop the
ones that have arrived so far.
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For complex order sets (typically passengers, mail and
valuables), start by creating a depot of the new type before
converting any track. Then create a train in it to act as a
duplicate of the existing trains, and copy their orders to it
without sharing.
Sharing the orders would be a mistake, as it will be necessary
to change the old trains' orders, while retaining them on the new
train.
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For each order set, starting with the longer ones:
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Ensure that one order will cause the train to unload. Choose a
station for this order that leads on to a nearby dead-end
depot.
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If you had to change the order by adding Unload, make sure that there are no trains waiting
on that order at the station that haven't yet seen the change. That
is, watch out for (typically) passenger trains which arrived just
before you changed the order, and are therefore still expecting to
load up new passengers.
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Now insert an order to go to the dead-end depot just after the
unloading station. Make sure it is Non-stop.
For very long orders, do this at several points in the order
list.
Do the shortest routes last. These can remain profitable until
the last moment.
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Periodically, check leaf stations to see if all trains are
locked away, or are heading for a dead-end depot. Click on the
station, get the train list, click on a train to find out which
depot it's at, open that depot's window, stop all trains in it, and
sell them. If there are none left in the station's train list, the
station is ready for conversion.
When a leaf station is quiet, convert it and the track leading
up to it to show that it is ready. Convert any other dead-end
similarly, including branches that have become dead-ends due to
conversion of adjacent track.
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When all trains have been removed, convert any remaining
track.
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Opportunistically, disable the dead-end depots to stop the new
trains from wandering in. The quickest way is to reverse the
signals on entry to each depot's track.
If you won't ever need them again, you can remove them, but you
may as well do this later when time isn't so critical.
If you will need them for the next upgrade, don't forget to put
the signals back before you set any orders to them.
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Restart the short and simple (2-station) routes. But balance
this against routes where supplies are dying out through lack of
use.
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For longer routes, with multiple trains, where it is preferable
to space the trains out, create a long, straight piece of track
which feeds onto the line before the first station. Give it exactly
one signal where it joins. Set up a depot at the end, and create
your trains there, then let them go. The long track will
automatically create a minimum spacing between them.